Appendix
The following list of terms are ‘common parlance’ among RPG players, and are listed here for an easier reference.
- Action - when it is the performance of a deed or activity. When players announce that their characters are doing something, they are taking an action.
- Automatic success – the character has to perform any action that is extremely simple, or where there is hardly any possibility of failure, the action is automatically considered successful.
- Botch – when an action is miserably failed. It causes the action to be failed as well as something extremely unpleasant to happen.
- Character – 1) each player creates a character, an individual that the player will role-play over the course of the chronicle. 2) any other individual that takes part of the chronicle, either allies, friends or enemies.
- CCG – short form for Collectible Card Games, games played with an army of creatures represented by cards.
- Core books – the main book of a RPG – it defines its universe and rules.
- Difficulty – the measure of how hard a certain action is. It varies accordingly to the situations in which the characters are involved.
- Downtime – the time spent between scenes, where no role-playing is done. Action may be made, and the Gamemaster may give some description, but generally time passes quickly.
- Dungeon Master – vide ‘Gamemaster’
- Gamemaster – the creator of the story, and the referee at the same time. S/he controls all events and characters that cannot be controlled by the characters.
- Roll – tossing dice whenever an action requires it.
- RPG – short form for Roleplaying Game.
- Scene – a single episode of the story, a time and place where actions and events take place.
- Score – the amount of successes a character gets after a roll.
- Session – the gathering of a troupe, to role-play.
- Storyteller – vide ‘Gamemaster’
- Success – when the result from a roll is high enough to surpass the set difficulty.
- Supplements – books which supply extra information on a determined RPG, besides the one contained in the core books.
- System – the set rules for a RPG, and that usually varies from game to game.
- Tabletop game – game played with small iron figurines, representing an army.
- Troupe – group of players, including the Gamemaster, who play any RPG on a regular basis.
- Turn – minimal unit of time, during which a character can perform a simple action.
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