preview 08/03/2007: criação de personagem

Retrato de Rick Danger

Estou desejoso de vos ir mostrando alguma coisa, mas o tamanho de um ficheiro .pdf não se compadece com estar a fazer updates frequentes. Por isso, deixo-vos com um copy-paste das primeiras páginas sobre criação de personagem. Prometo-vos que no .pdf está tudo muito mais bonitinho :) mas, como sempre, comentem o que quiserem. E estejam à vontade para tirar ideias para personagens ;)


 

Is this a game?

The personal story of a young ghost hoping to take revenge for her murder. The dangerous battle that ensues when an army of spectres invades a reclusive village. The chance to move up the ranks of your squad with a few well-placed rumours. The grand tournament between all thirteen squads. The little time you have to find out which one of the Four Noble Lineages tried to assassinate you. The grave responsability of leading an army of rebels against the oppression in the Court of Pure Souls. The crimes your Taishô does not need to know about. The first time you address the Court and push forth the need for reform. The great final confrontation between the captain and his ambitious lieutenant. The secrets you have learned from Jigoku and the unlimited power they promise. The squad's final stand at the gates of Rokungai. The one fatal battle that tragically puts you against the only one you ever loved.

All of the Shinigami epic tales you can imagine are yours to play. Gather a group of friends and start by creating characters. Here is how it is done.

 

 

What does this button do?

Your character sheet indicates several Traits. The Elements are: Air, Earth, Fire and Water - they are in tune with your character's personality and evolve accordingly during play. As presented in the character sheet, Air opposes Earth and Fire opposes Water. After these four, there are also two other Traits, each influencing gameplay in a completely different manner. Void represents your soul's raw spiritual power and energy. Kharma will measure the pull of destiny and the musings of fate during the course of play. We shall now review each Trait for the purpose of character creation.

 

 

Air
This Element represents all that is metaphorically above us, be it the clouds - our wildest dreams - or our first breath of passion; be it that uncounscious leap of faith or our most daring ambitions, even the desire to go beyond the beyonds; be it to shout at the top of your lungs or to lie in waiting for divine inspiration; be it that one moment of freedom, going out on a limb or our willingness to leave everything behind for just a whisp of art, love or fantasy.
Like in all Elements, to describe Air along these lines is only a tiny glance of a wide, open symbol for either love, art, communication, luck, audacity or infinity. Like in all Elements, Air stands for a lot of different ideas and motivations.

Therefore, to help you with your character's creation, there are several characteristics that can describe a personality that favours this Element. Several examples can be given. He can be an absent-minded dreamer that gives little value to what people call reality. She can be a very simpathetic person that constantly cares for other people's moods, desires and emotions. He can be an old wanderer that can never stay in the same place for long. She can be a young daughter that goes against her family to marry for love. He can be someone that only knows how to fight by taking chances no one else will. She can be that runaway girl who always relies on the kindness of strangers.

Besides general characteristics, one can also define any of the four Elements by addressing personal motivations. Being driven by Air means that one does not adhere to formal rules and ancient traditions, but that each person should be valued as an individual, for every face has a story to tell and every heart has the power to move mountains. To believe in Air is to believe that all people crave for the freedom and knowledge to be able to express themselves and that progress can only be made without artificial constraints. The ambition of Air is to go to the heights of the unimaginable, to make your own rules and find your own path, holding only freedom as property and letting fortune take care of the rest.

 

Earth

This Element represents a strong foundation from which everything is built on. It is not only about rules and tradition, Earth is about all the choices that are already made out for us, from which we find security and confidence. It is also about nurturing and protecting those choices for ourselves and others. Among all of the Elements, Earth symbolizes not only tradition and the need for authority, but it also stands for patience, zeal and self-control.

There are several possible concepts that may distinguish someone with a strong Earth quality. He can be a young noble torn between the demands of his ancestral family and the duties of a Shinigami. She can be a dedicated student of the Academy that does her best to help newcomers learn their proper place. He can be an old and modest warrior that has slowly lost everything, except his will to uphold the law. She can be a loyal daughter on a quest to clear her family's reputation. He can be a poor child lost in the big city, looking for his older brother. She can be a promissing young oficer that steps up to lead her squad when they face a losing battle. He can be a strict and demanding teacher that still fights to protect the ancient ways. She can be a desperate wife that strives to save her marriage for the sake of her children. He can be a faithfull soldier willing to die for his captain. She can be the last remaining descendant of a powerful samurai clan.

The Element of Earth can also be explained through character motivation. Being driven by Earth is to excell in the shadow of those who came before you, thereby bringing righteous order where there is chaos. In accordance to one's place in society, to believe in Earth is to put one's strenght at the service of a higher purpose, knowing that it will be greater if joined as one, under clear leadership. For the sake of others, it is also to carry that same weight of leadership upon one's shoulders if the need to do so arises.

 

 

Fire

This is the primordial blaze of creation and the inner light of unique personality that shines within each individual. Its aura can either fiercely burn or gently warm everything around it, either exploding in a wild burst and consuming itself or bringing precious convinction in a decisive moment. Like any Element, it needs to be carefully cultivated. Fire is the sole symbol for personal sacrifice, courage, conviction and necessary fury.

One can translate Fire into diferent character concepts or situations, to name a few. She can be a promissing scholar that decides to find her own way as a dancer. He can be a primogen that choses to help the rebels against his father. She can be a pregnant woman that sacrifices herself for the birth of her child. He can be one of the "47 Ronin", who will only find rest by sacrificing himself to take revenge for the death of his Lord. She can be a dangerous duelist that picks fights with any warrior she happens to meet. He can be a risk-taker who needs to walk on the edge of the blade to feel alive.

A great deal of character motivation can also be atributed to Fire. This Element strives to trace its blazing mark upon the universe, expressing the importance of the self and the cycle of life and death as the beginning and end of all existence. Any sole individual is called upon by Fire to make his presence felt and take hold of his destiny; to care for what he believes in and push himself beyond the red line; to fear not what others think or the rules of society; to be the one who does what needs to be done; to feel the rush of riding your own fate and enduring it.